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      <h1>Cell Operator </h1>
      <p>&nbsp;</p>
      <p>The Cell Operator is a leaf. It creates an irregular, stained-glass-like texture. </p>
      <p>&nbsp;</p>
      <h2>Inputs</h2>
      <p>&nbsp;</p>
      <p>None.</p>
      <p>&nbsp;</p>
      <h2>Parameters</h2>
      <p>&nbsp;</p>
      <h3 class="description">Width </h3>
      <p class="description">Sets the texture width.</p>
      <p>&nbsp;</p>
      <h3 class="description">Height </h3>
      <p class="description">Sets the texture height.</p>
      <p>&nbsp;</p>
      <h3 class="description">lock </h3>
      <p class="description">Locks the texture resolution to 100%, overriding the the setting in the Edit menu. </p>
      <p>&nbsp;</p>
      <h3 class="description">Color 0 </h3>
      <p class="description">Defines the cell fill color. </p>
      <p>&nbsp;</p>
      <h3 class="description">Color 1 </h3>
      <p class="description">Defines the cell edge color.</p>
      <p>&nbsp;</p>
      <h3 class="description">Max</h3>
      <p class="description"> Controls the maximum amount of cells.</p>
      <p>&nbsp;</p>
      <h3 class="description">Min Distance</h3>
      <p class="description">  Controls the minimum cell size.</p>
      <p>&nbsp; </p>
      <h3 class="description">Seed</h3>
      <p class="description"> A unique identifier for the pseudorandom pattern.</p>
      <p>&nbsp;</p>
      <h3 class="description">Amplify</h3>
      <p class="description">Controls glow size.</p>
      <p>&nbsp;</p>
      <h3 class="description">Gamma</h3>
      <p class="description">Controls glow falloff curve.</p>
      <p>&nbsp;</p>
      <h3 class="description">Aspect</h3>
      <p class="description">Controls general cell shape.</p>
      <p>&nbsp;</p>
      <h3 class="description">Flags</h3>
      <p class="description"><em><strong>outer</strong>/inner</em>:  Glowing edges (outer) / Glowing cell centers (inner).</p>
      <p class="description"><em>cell-color(on/<strong>off</strong>)</em>: Toggles cell-color mode.</p>
      <p class="description"><em>invert(on/<strong>off</strong>)</em>: Swaps fill color(s) and edge color(s). </p>
      <p>&nbsp; </p>
      <h2>Cell Color Mode</h2>
      <p>&nbsp;</p>
      <p>In Cell Color Mode, Color 2 will be used for the fill of the cells, while the cell stroke colors will be taken from a gradient between Colors 0 and 1. </p>
      <p>&nbsp;</p>
      <h3 class="description">Color 2</h3>
      <p class="description">Defines the fill color for Cell Color Mode.</p>
      <p>&nbsp;</p>
      <h3 class="description">Percentage</h3>
      <p class="description">Controls  the amount of cells that are not filled at all. </p>
    <p>&nbsp;</p>
      <p><a href="listofoperators.html">Back to the List of Operators  </a></p>
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       <h1>.contents</h1>
      <p>&nbsp;</p>
      <p><a href="index.html">introduction</a></p>
      <p>&nbsp;</p>
      <p>concept</p>
      <ul>
        <li><a href="operatorstacking.html">operator stacking</a></li>
        <li><a href="uielements.html">UI elements</a> </li>
        <li><a href="gettingstarted.html">getting started</a></li>
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      <p>views </p>
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        <li><a href="pagewindow.html">operator page window</a> </li>
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        <li><a href="findanop.html">Find an Op!</a> </li>
        <li><a href="findresults.html"> find results</a></li>
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      <p>&nbsp;</p>
      <p><a href="listofoperators.html">list of operators</a> </p>
      <p>&nbsp;</p>
      <p><a href="editorsettings.html">editor settings</a></p>
      <p>&nbsp;</p>
      <p><a href="library.html">texture generation library</a></p>
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